Role: Audio Lead
Editor’s Choice on iOS and Android. Top 10 Grossing Worldwide.

Due to the limitations of the mobile platform, I was tasked with keeping the audio footprint on device to 12 MB at launch. With 100+ characters in the game, dozens of environments, and a full suite of John Williams' music, this proved to be quite a challenge. Compression settings often had to be tested on an case-by-case basis. Sound assets were built in a modular fashion to allow for re-use.
Cantina music composed for the Ship Room in Star Wars: Galaxy of Heroes. If you look closely, you can see that the band animations sync perfectly with the music. We built a system that feeds tempo data from Wwise as well as information on what each of the band members are playing at any given time.

Other Projects

Heroes of Dragon Age
Supreme Heroes
Age of Immortals
Six Gun Galaxy